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include
Inventor
VRMLnodes
SoVRMLSound.h
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/**************************************************************************\
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*
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* This file is part of the Coin 3D visualization library.
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* Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* ("GPL") version 2 as published by the Free Software Foundation.
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* See the file LICENSE.GPL at the root directory of this source
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* distribution for additional information about the GNU GPL.
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*
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* For using Coin with software that can not be combined with the GNU
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* GPL, and for taking advantage of the additional benefits of our
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* support services, please contact Systems in Motion about acquiring
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* a Coin Professional Edition License.
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*
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* See http://www.coin3d.org/ for more information.
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*
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* Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
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* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
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*
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\**************************************************************************/
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#ifndef COIN_SOVRMLSOUND_H
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#define COIN_SOVRMLSOUND_H
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#include <Inventor/nodes/SoSubNode.h>
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#include <Inventor/fields/SoSFNode.h>
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#include <Inventor/fields/SoSFBool.h>
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#include <Inventor/fields/SoSFFloat.h>
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#include <Inventor/fields/SoSFVec3f.h>
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#include <Inventor/SbTime.h>
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class
SoVRMLSoundP;
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class
SoPath
;
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class
COIN_DLL_API
SoVRMLSound
:
public
SoNode
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{
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typedef
SoNode
inherited
;
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SO_NODE_HEADER(
SoVRMLSound
);
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public
:
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static
void
initClass
(
void
);
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SoVRMLSound
(
void
);
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SoSFNode
source
;
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SoSFFloat
intensity
;
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SoSFFloat
priority
;
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SoSFVec3f
location
;
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SoSFVec3f
direction
;
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SoSFFloat
minFront
;
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SoSFFloat
maxFront
;
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SoSFFloat
minBack
;
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SoSFFloat
maxBack
;
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SoSFBool
spatialize
;
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void
setDopplerVelocity(
float
velocity);
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float
getDopplerVelocity();
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void
setDopplerFactor(
float
factor);
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float
getDopplerFactor();
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void
startPlaying(
SoPath
*path,
void
*userdataptr);
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void
stopPlaying(
SoPath
*path,
void
*userdataptr);
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static
void
setDefaultBufferingProperties(
int
bufferLength,
int
numBuffers,
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SbTime
sleepTime);
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void
setBufferingProperties(
int
bufferLength,
int
numBuffers,
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SbTime
sleepTime);
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void
getBufferingProperties(
int
&bufferLength,
int
&numBuffers,
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SbTime
&sleepTime);
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virtual
void
audioRender
(
SoAudioRenderAction
*action);
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protected
:
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virtual
~
SoVRMLSound
(
void
);
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private
:
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SoVRMLSoundP *pimpl;
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friend
class
SoVRMLSoundP;
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};
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#endif // ! COIN_SOVRMLSOUND_H
Copyright © 1998-2007 by
Systems in Motion AS
. All rights reserved.
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